腾讯前端技术总监、腾讯T4专家、《游戏引擎架构》翻译作者 Milo Yip 整理的游戏程序员的学习成长之路，把游戏程序员每一阶段成长所需要的精品书籍详尽罗列，干货满满。。。
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This work (the WORK) was created by Milo Yip (the AUTHOR), who has been a game developer for more than 20 years.
The books shown in the WORK represent knowledge/skills that may/should be acquired by game programmers. There are other important ways of learning, such as practicing, courses, industrial/academic conferences/publications, etc.
The AUTHOR has not been sponsored by any authors/publishers of the books, except that he was the translator for the Chinese version of Game Engine Architecture.
Comments are welcome but the AUTHOR reserved the rights of modification.
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